So… We Had a Kid

It’s been a while! Too long a while, really. Too, too long a while if I’m being really honest but I have an excellent reason for that and it’s in the post title up there.

We had a kid!

A little girl to be specific, and she’s incredible. But along with all her brilliant, beautiful, adorableness (trust me, that’s a word), came a really huge problem: time. Turns out that wonderful little kids eat up a TON of time; both the time they demand because they truly need it and the time you give them with joy because they’re incredible and being with them is like holding happiness.

Except when they make a huge poop. Then it’s like holding, well, a huge poop AND happiness. Which isn’t quite as good.

Naturally, I couldn’t give up time with the kiddo or her mommy. And I couldn’t give up time writing my books–though I did actually have to start sleeping less and writing in the middle of the night just to get any writing done at all, but that’s a story for a post about my new book :)–so I gave up posting here and doing much on social media in general.

I do really want to have more posts written here in the future. It’s a goal I intend to hit. But not at the expense of my family or the stories I love writing more than anything.

So this post is to tell you that I’ve been gone… but I’m coming back! But only in the form of weird, happy, little posts from time to time as I have something to say or something I think is fun to share.

First on that list HAS to be the story of how I wrote this new book. I say new, but I’ve been working on it for quite a while (see the whole “middle of the night” business mentioned above). It’s finished, beautiful, and… OUT ON SUB!

Here’s to the next stage of the adventure, my friends.

See you soon!

A Good Place to Start

Naturally, since I’m a writer and you’re here reading my writings about writing, I think it makes sense to provide you with a little peek into my approach. Right?

This will sound absolutely insane but here we go:

I create a world, put characters in it, and watch things unfold.

In case you weren’t sure, I was being sarcastic about the “sound insane” thing.

In all honesty, though, I think this approach is far less common than it should be. It’s incredibly easy as a writer—especially in the brainstorming stage of a creative project—to get wrapped up in an idea. Often, that idea is the kernel of the plot: tormented man fights giant whale, family gets trapped on an island and must learn to survive, halfling destroys incredibly powerful ring of doom, etc. Inevitably, finding this idea gets the writer excited, and they launch into drafting or taking notes, shaping characters and details around it.

None of that is inherently bad or wrong. The problem is when the plot becomes an absolute ruler to which all other facets of the writing—world, characters, contrivances, outcomes—must bow. The stories that come out of this approach often “work.” They make more or less sense, move from point to point effectively, and achieve whatever end state they had in mind to some effect.

The issue is that they aren’t believable. Your life isn’t driven by a plot. You, a real person with history and experiences guiding you, make decisions based on the stimuli generated by the world and other people around you. Stories arise out of this all the time, definitely. But at no point does your world abruptly stop and shift to serve a plot point. The world inside a good story shouldn’t either.

More than almost anything else, plot-focused writing will knock me out of fully enjoying a movie, TV show, book, or video game. I do have a tolerance for it if I’m having enough fun with whatever’s happening, but I will question mystifying character actions later.

All of that said, when I approach writing a story of any kind, about anything, I start with that same kernel of an idea that anyone does, but then I build around that a full world with rules and fundamental laws. I mean things like gravity, physics, average familial relation; not “don’t steal” or something of that sort.

From there, I develop characters that live within that world and obey the laws and rules I’ve set out. Often those two types of development mesh, with each inspiring the other. At the end of the process, though, my goal is to have a world full of stimuli that drive and motivate characters as actors within whatever they face.

Once I’ve moved beyond brainstorming and into full drafting, I sit down at the computer (or at the location in which I can notebook successfully) and pick up the characters wherever they are in their lives and document them as they move forward. Inevitably, this can lead to very unexpected developments in my stories, where the plot takes a turn Ias the author!didn’t expect.

And that’s just fun for me. I think it’s fun for readers, too.

As Ernest Hemingway so wonderfully said: “When writing a novel, a writer should create living people; people not characters. A character is a caricature.”

Introductions May Be In Order

Hi! My name is Christopher Roubiquethough you probably already knew that if you wound up here. Like the header says, I’m an author of fantasy works, ranging from high fantasy to urban dream fantasy, as well as science fiction, ranging from dystopian to epic. The simplest way to describe it is that I love creating worlds, developing characters, and then setting them loose to see what trouble they will get into or out of. If those sorts of stories intrigue you already or if you would like to learn whether they do, I encourage you to poke around at the content of this website and at my other outlets linked below.

You can learn more about my different worksboth in progress and completeon the other pages of this site. Just click the hamburger button in the upper left for the menu. I’m always working on new material, so it’s worth checking back often to see if anything shiny has leapt onto the page. If you aren’t seeing anything at the moment, I’m probably in the middle of updating those pages!

More than what I’m writing for novels, epics, or whatever other literary format strikes me, I also do writing just for this website. I’ll be regularly updating this site with short posts on a variety of topics like world building tips, writing advice, video game thoughts and reviews, random observations, and more. So feel free to stop by for that as often as you like.

Above and beyond anything else, my hope is that what you read here or on the associated pages excites, inspires, teases, bolsters, or buoys you. This is my house of creation, and you are always welcome at the table.

To stay up to date you can find me here:
Twitter –  https://twitter.com/Dreamertide

For more content, head back to the front page!