Unique is Easier and Harder Than You Think

Let’s talk about worldbuilding. It’s one of the most crucial elements of any successful story, and don’t think you get out of it if you happen to be writing a story set in contemporary times and places. (Oh no. In some ways, it’s even harder for you, but I digress.) For the purpose of this post, I’m focusing more on the worldbuilding that happens before you even start drafting the story; what you do during the brainstorming process. I suppose we could call it worldstorming, but that sounds like a bad disaster movie starring David Hasselhoff and Tara Reid.

Actually, let’s stick with worldstorming. I’ve convinced myself.

Worldstorming defines the backbone of any creation. Hours spent in this process will provide the fundamental laws the world follows, the culture and development of its people, the ways the characters mesh and fit into those elements, and all the little unsaid things that facilitate the plot’s development. Why do hobbits prefer to avoid adventure (minus, of course, those of Took descent)? Why is there a lamppost within the wardrobe?  Why is Data emotionless?

Worldstorming.

Given the importance of worldstorming, it never surprises me when I see it go awry. When acting with the nigh-omnipotence of a storyteller, the intoxication of the process can lead to a few common mistakes like, for example, magpieing.

(We can argue about whether or not that’s a word later.)

When I first started writing novels, I sunk deep into the waters of world creation and began pulling together all of my favorite elements of all of my favorite stories. This was incredibly fun until, six months later, having gotten distracted by classes (these were high school days), I returned to the story and realized that I had created a Frankenstein’s monster of a world. It took zero effort to see where I had pulled each element from and, frankly, they didn’t work together well.

I had been writing stories and, especially, poems for many years at that point, but it wasn’t until I really got into worldstorming that I ran face-first into the challenge of being unique.

Every artist has sources of inspiration. We make references, allusions, and homages all the time. It’s an age-old practice. The problem is when those references essentially are the story. If you are inspired by the beat or world element of another creator, don’t just use that same beat. Take it, churn it through your brain, and make it entirely your own with unique twists and turns that fundamentally alter what inspired you.

If you can’t find the way to do that, then set aside that element or story until you do. Don’t fall into the trap of relying on others’ ideas to move your plots forward. Trust high school me’s experience: it doesn’t work well. I did go back to that story, strip out all of the derivative content, and start over anew. It actually became the first novel I finished drafting. I merely needed the time and thought to create my own twist on common themes.

The beautiful part of worldbuilding (or storming) is that it grows as you do. The more you use your creativity, the more stories you try to tell, the better you get at them. To paraphrase Bob Ross: “It’s your world. You’re the creator. Find freedom on the [page].” Take the time you need to craft a world you can be proud of.

A place where you can be free to tell whatever stories move you.

We’ll have more posts about Worldbuilding in the near future, so please stay tuned!

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A Good Place to Start

Naturally, since I’m a writer and you’re here reading my writings about writing, I think it makes sense to provide you with a little peek into my approach. Right?

This will sound absolutely insane but here we go:

I create a world, put characters in it, and watch things unfold.

In case you weren’t sure, I was being sarcastic about the “sound insane” thing.

In all honesty, though, I think this approach is far less common than it should be. It’s incredibly easy as a writer—especially in the brainstorming stage of a creative project—to get wrapped up in an idea. Often, that idea is the kernel of the plot: tormented man fights giant whale, family gets trapped on an island and must learn to survive, halfling destroys incredibly powerful ring of doom, etc. Inevitably, finding this idea gets the writer excited, and they launch into drafting or taking notes, shaping characters and details around it.

None of that is inherently bad or wrong. The problem is when the plot becomes an absolute ruler to which all other facets of the writing—world, characters, contrivances, outcomes—must bow. The stories that come out of this approach often “work.” They make more or less sense, move from point to point effectively, and achieve whatever end state they had in mind to some effect.

The issue is that they aren’t believable. Your life isn’t driven by a plot. You, a real person with history and experiences guiding you, make decisions based on the stimuli generated by the world and other people around you. Stories arise out of this all the time, definitely. But at no point does your world abruptly stop and shift to serve a plot point. The world inside a good story shouldn’t either.

More than almost anything else, plot-focused writing will knock me out of fully enjoying a movie, TV show, book, or video game. I do have a tolerance for it if I’m having enough fun with whatever’s happening, but I will question mystifying character actions later.

All of that said, when I approach writing a story of any kind, about anything, I start with that same kernel of an idea that anyone does, but then I build around that a full world with rules and fundamental laws. I mean things like gravity, physics, average familial relation; not “don’t steal” or something of that sort.

From there, I develop characters that live within that world and obey the laws and rules I’ve set out. Often those two types of development mesh, with each inspiring the other. At the end of the process, though, my goal is to have a world full of stimuli that drive and motivate characters as actors within whatever they face.

Once I’ve moved beyond brainstorming and into full drafting, I sit down at the computer (or at the location in which I can notebook successfully) and pick up the characters wherever they are in their lives and document them as they move forward. Inevitably, this can lead to very unexpected developments in my stories, where the plot takes a turn Ias the author!didn’t expect.

And that’s just fun for me. I think it’s fun for readers, too.

As Ernest Hemingway so wonderfully said: “When writing a novel, a writer should create living people; people not characters. A character is a caricature.”

Introductions May Be In Order

Hi! My name is Christopher Roubiquethough you probably already knew that if you wound up here. Like the header says, I’m an author of fantasy works, ranging from high fantasy to urban dream fantasy, as well as science fiction, ranging from dystopian to epic. The simplest way to describe it is that I love creating worlds, developing characters, and then setting them loose to see what trouble they will get into or out of. If those sorts of stories intrigue you already or if you would like to learn whether they do, I encourage you to poke around at the content of this website and at my other outlets linked below.

You can learn more about my different worksboth in progress and completeon the other pages of this site. Just click the hamburger button in the upper left for the menu. I’m always working on new material, so it’s worth checking back often to see if anything shiny has leapt onto the page. If you aren’t seeing anything at the moment, I’m probably in the middle of updating those pages!

More than what I’m writing for novels, epics, or whatever other literary format strikes me, I also do writing just for this website. I’ll be regularly updating this site with short posts on a variety of topics like world building tips, writing advice, video game thoughts and reviews, random observations, and more. So feel free to stop by for that as often as you like.

Above and beyond anything else, my hope is that what you read here or on the associated pages excites, inspires, teases, bolsters, or buoys you. This is my house of creation, and you are always welcome at the table.

To stay up to date you can find me here:
Twitter –  https://twitter.com/Dreamertide

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